Understanding Your Results

This guide walks you through what your Quadrantology test scores mean. The underlying framework is called Death and Taxes—a master 2×2 that organizes 13 different models of personality and behavior.

The Master 2×2: Death and Taxes

Every model in the test maps onto the same fundamental grid:

The four quadrants score differently: Q1 (Play/Life) = 3 points, Q2 (Taxes/Life) = 2 points, Q4 (Play/Death) = 2 points, Q3 (Taxes/Death) = 1 point. Your total across 11 models determines your overall orientation.

Exit vs. Voice Bias

Your E (Exit) and V (Voice) scores reflect your fundamental orientation toward institutional change. Exit-biased ("left-minded") people tend to abandon failing systems and create new ones. Voice-biased ("right-minded") people tend to stay within systems and reform them from the inside.

Exit archetypes (Hacker, Contrarian, Legalist) cycle clockwise through Goals → Processes → Values. Voice archetypes (Investigator, Holy Warrior, Operator) cycle counterclockwise through the same vertices. Interacting with people who share your bias feels natural; interacting across the bias feels wrong.

The Three Ethical Orientations

Your Vi, C, and D scores determine which archetype you land on within your triangle:

If your three ethical scores are roughly equal, you move freely around your triangle and are relatively good at getting unstuck. If one score is very dominant, you may get stuck in that vertex more frequently.

The 13 Models

The first 11 models are scored on the 2×2. Each model captures a different facet of how you relate to the world. The 13 models that have all been rudely shoved into this 2×2 are:

1. Cognitive Orientation

Profanity
Seek truth through absurdity
Laughter of the Gods
Generativity
Acting Dead
Incomprehension
Sacredness
Seek happiness through values

2. Energy Dynamics

PE down, KE up
Neighborhood entropy up
PE up, KE up
Neighborhood entropy down
PE down, KE down
Entropy up…slowly
PE up, KE down
Neighborhood entropy up

3. Creative Instinct

Customer Driven
"Solve a problem" products
Dent in the Universe
Freedom products
Insurance
Acting-dead products
Product Driven
Authoritah products

4. Life Scripts

Make Money
Lifehacker scripts
Make Beauty
Imaginative scripts
Do Nothing
Default scripts
Make Sense
Hipster scripts

5. Game Orientation

Finite Game
Play for fuck-you money
Infinite Game
Play to keep playing
Game Exit
Stop playing
Finite Game
Play for utopia

6. Signaling Instincts

Incentive-Based
"Everything has a price"
No Signaling Necessary
Freedom is a signal by itself
Mortality-Based
Quality of life-and-legacy
Hypocritical
Based on priceless values

7. Being and Doing

Make Things Work
NTs, SPs
Make Things Live
Integrated
Preserve Things
Miss Havisham
Make Things Significant
SJs, NFs

8. Structure of Habits

Hacking
Smooth unskills; conscious incompetence
Mindful
Natural; mindful flow
Procedural
Algorithmic; unconscious incompetence
Ritual
Striated skills; unconscious competence

9. Structure of Goals

Destructive
Analysis
Creative-Destructive
Transformational
Preservative
Stability
Creative
Synthesis

10. Interpersonal Mode

Pragmatic
Trader ethics: "Win-win or no deal"
Imaginative
Pluralistic ethics: "Find a creative option"
Preservative
Defensive situationist: "With us or against us"
Idealistic
Guardian ethics: "Honor with in-group, deceit with out-group"

11. Views and Holds

Fox
Weak views, strongly held
Very Zen
You are probably lying
Cactus or Weasel
Strong-strong or weak-weak
Hedgehog
Strong views, weakly held

Scoring Summary

For each of the 11 models above, identify which quadrant you fall into. Then use the point values: Q1 = 3 points, Q2 = 2 points, Q4 = 2 points, Q3 = 1 point. Your grand total places you in one of four ranges:

12. Transitions: The Emotions Between Quadrants

Movement between quadrants is driven by specific emotions. Each transition has a characteristic feeling:

Rate each emotion 1–10 for how strongly you experience it. The emotions come in opposing pairs across each quadrant boundary. Your outer struggle is the boundary with the largest net pull (vertical emotions). Your inner struggle is the boundary with the largest net pull (horizontal emotions).

13. Self-Actualization

The "turnpike of maximal growth" runs diagonally from Q3 (Taxes/Death) to Q1 (Play/Life). People who fall off this turnpike go in one of two directions:

The color of your outer struggle row (from the transitions scoring) tells you which you are. Neither is better—both are necessary for creative destruction.

Archetype Relationships

Each archetype has three key relationships:

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